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MCPE-177966

When Transferring a superflat world from Legacy Console Editions of the game with caves, ravines, decorations (tress, flowers, grass) etc, the Newly generated chunks (Chunks generated on bedrock) have none of this

Issue:

When transferring a superflat world from legacy console editions of the game with decorations (flowers, trees, grass, etc.), caves, and / or ravines enabled, on the chunks generated in bedrock, none of these are present

How to Reproduce:

Create a Custom Superflat world on Minecraft Nintendo Switch Edition. make sure you go to "customize superflat" and add a layer of 64 stone. Next, enable villages, decorations, ravines, caves, and strongholds (strongholds are optional) set the world size to classic. open the world, and load a couple chunks. Exit and Save the World. Then, open Minecraft Bedrock Edition, and sync / Transfer the world you just created on Nintendo Switch Edition. Still on bedrock, open the world, and load new chunks. you will see VERY clearly, that all of the new chunks have NONE of the properties you selected on Nintendo Switch Edition.

Comments 1

Thank you for your report!
However, this issue is Working as Intended.

The report you have submitted is working as intended: Bedrock doesn't support custom superflat worlds and can't generate new chunks using features from other editions.

Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.

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(Unassigned)

Unconfirmed

Nintendo Switch

1.20.51 Hotfix

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