With the new trial chambers, breaking some of the decorated pots that spawn with items won't cause them to revert to a decorated pot like when you craft one. It retains the NBT data (or whatever Bedrock's equivilant is), and breaking it again will drop itself and a random item from the Trial Chamber Decorated Pot loot pool. Through some quick testing, I was able to rapidly get over a stack of emeralds.
The only way to get it to lose the NBT data that stores the loot pool when broken is to try and place an item inside of the pot. Breaking it after doing that will still drop a random item, but the pot item no longer stores the data/loot pool
Here's a youtube video demonstrating the issue: https://youtu.be/wsfegNjem_s?si=ckWfcpKlxncUb322
Thank you for your report!
We're tracking this issue in MCPE-177064, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
-- I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.