If an entity using an animation that causes it to emit a particle with an emitter lifetime of 1, the emitter does not despawn upon the entity's despawn (whether it be despawn by events or post-death).
While the particles do not appear, the emitter is still active, leading to an invisible source of lag. If this occurs a lot in one area, it leads undetectable lag spike that can only be prevented by restarting the world (as closing worlds gets rid of all particles).
Comments 2
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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