The skeleton and stray skeleton use the "skeleton" folder, while the bogged skeleton does not use it.
Code analysis:
The skeleton
{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:skeleton",
"materials": { "default": "skeleton" },
"textures": { "default": "textures/entity/skeleton/skeleton" },
The stray skeleton
{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:stray",
"materials": {
"default": "stray",
"overlay": "stray_clothes"
},
"textures": {
"default": "textures/entity/skeleton/stray",
"overlay": "textures/entity/skeleton/stray_overlay"
},
The bogged skeleton
{
"format_version": "1.8.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:bogged",
"min_engine_version": "1.8.0",
"materials": {
"default": "bogged",
"overlay": "bogged_clothes"
},
"textures": {
"default": "textures/entity/bogged",
"overlay": "textures/entity/bogged_clothes"
},
In the bogged skeleton code lines you also see "min_engine_version" where the corresponding report is MCPE-178910
Expected results:
The bogged uses the skeleton folder, thus being the result
"textures": {
"default": "textures/entity/skeleton/bogged",
"overlay": "textures/entity/skeleton/bogged_clothes"
},
Observed result:
The bogged skeleton does not use skeleton folder, thus being the result
"textures": {
"default": "textures/entity/bogged",
"overlay": "textures/entity/bogged_clothes"
},
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