When playing in a survival world I created to experiment with the deferred pipeline, I noticed that despite the game running at a stable 60 fps most of the time, I would experience significant lag when in the following circumstances:
-Multiple point light sources are in view of the camera,
-While in a cave lit up by torches,
-Or while in a tight space containing a single point light. Walking up to and entering villager houses, especially the spruce village building that contains a smithing table, causes the performance to tank, even if there was only a single lantern.
All deferred video options are set to medium quality, bloom at 97%, and upscaling is on with a 16 chunk deferred render distance. The resource pack I was using was Poggy’s Luminous Dreams.
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However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
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