Steps to Reproduce:
Add the code below to a behavior pack's player.json components (Alternatively, download the pack uploaded here)
Add the behavior pack to the world
Join in multiplayer and look for another player
Observed Results:
The other player's nametag is invisible.
Expected Results:
The other player's nametag is visible.
"minecraft:npc": {},
"minecraft:interact": {
"interactions": [
{
"on_interact": {
"filters": {
"all_of": [
{
"test": "is_family",
"subject": "other",
"value": "player"
}
]
}
}
}
]
},
Linked issues
Attachments
Comments 6

This is an updated version of MCPE-163810
Thank you for your feedback!
However, the issue is being temporarily resolved as Awaiting Response.
Please, let us know whether the bug still occurs on the latest versions. In case it does, please, update the Affects Version/s field.
Once the requested information has been delivered, the report will be reopened automatically.
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Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki