When wearing helmets on bedrock, it hides hair by default.
When making a texture pack, if you change the variable "variable.helmet_layer_visible" from 0 to 1
of the helmet.player.json, it normally stops helmets from hiding hair.
but after 1.21.2, it no longer does anything
before 1.21.2
[media]
after 1.21.2
[media]Linked issues
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Thank you for your report!
We're tracking this issue in MCPE-183058, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-183058, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki