In Minecraft Bedrock, due to the use of 32-bit floats (unlike 64-bit floats in the Java version) So the scope of world generation is much smaller than the Java version. A very slight jitter first appears at X/Z = ± 16384 and becomes more pronounced at greater distances.
Minecraft Bedrock should use 64-bit floating point numbers to generate the world.
Linked issues
Comments


We should get rid of the backward equipment completely.
World generation already uses 64-bit floats. The player jittering/stuttering on high coordinates is tracked at MCPE-65298.
World generation already uses 64-bit floats. The player jittering/stuttering on high coordinates is tracked at MCPE-65298.
We should get rid of the backward equipment completely.