On my new Surface Pro 11, I have to run the x86-64 version of the game, because there's no arm64 version. That would be tolerable if the game at least worked under emulation, but it doesn't.
If I try to start a single-player world, almost every time I try, it sits there loading for what feels like 5 or 10 minutes, then gives up and tells me that it couldn't connect to the world, and I need to check my internet connection. Remember, this is for a single-player world... even though it internally runs a server, that traffic should be over loopback, so why would my internet connection matter?
[media]If I try to connect to my own dedicated server running on an x86-64 machine, I immediately get "Disconnected from Server"
[media]I attached a pcap of all the traffic sent to and from the MAC address of the dedicated server.
Even some of the the public servers don't work, either...
[media][media][media]Please don't just tell me to make a feature request... the officially sanctioned way of playing the game, which is by clicking "install" in the store, is giving me a version of the game that's just outright broken, regardless of the implementation detail of what instruction set it's built for.
In fact, even my x86-64 machine has been having similar trouble loading singleplayer worlds lately!
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This may be the same issue as MCPE-179613. Are you using a non-default skin? If so, does the issue still occur if you switch to one of the default skins?
I just realized I forgot to reply to this.
It looks like it really was a duplicate of that issue... I'll add some thoughts there.