In this version and SINCE A WHILE, when the player punch a mob OR punch into the air, the sound DOES'NT follow the camera. This also happens for anything else, like if the player make sound by droping items, walking, or also shooting arrows. All the sounds the player can make can't perfectly follow the camera. This is one of the differences between bedrock and java.
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
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Sound ain’t perfect. Just because it doesn’t follow the player’s movement doesn’t mean it’s a bug