When the game is unpaused, breath bobbing animations in first person will resume at different position instead of resuming from previous position, seems to only affects hardcoded one as the data-driven one used by attachables resumes at the correct position.
Steps to reproduce:
Enable View Bobbing
Hold any items that didn't use attachables system (bow, crossbow, trident, spyglass, shield), since those items uses data-driven breath bobbing animations and are unaffected by this issue
Pause your game, then unpause
Observe
Expected results:
Breath bobbing animations resume from previous position.
Observed results:
Breath bobbing animations resume at different position.
Linked issues
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Attachments
Comments 2
Upon further testing, it seems like the game just disabled the breath bobbing animation instead of pausing it, as the items will always go to the default positions everytime the game is paused, which causes the breath bobbing to resume at incorrect position since the game technically still plays/calculating the animations in the background, just not visible visually.
Can confirm.