Using the mace on the any realm or world sometimes are leading to death as the hits that should be counted that does not count in time, being late and damaging target after player being dead
(I couldnt record the problem but i died while killing my target (sheep to test the problem)
Also the thing is, wind burst is also broken in this update which is an enchantment for the mace and upon hitting target while falling from a specific height does not cause intended wind blast to throw player into the sky for specific number of blocks depending on enchantment level, does not matter if player is wearing armor or not game just seemingly does this by a FEW blocks which is not matching the java edition and previous version by FAR depending on my sight
My idea is, this is caused by some sort of lag or ping countermeasure, but since it works so bad its unreliable at sudden velocity change or movement
Or it could be that since minecraft updates regularly the requirement for internet download/upload speeds Increased so bad internet connections causing this
However the Wi-Fi i always use is 36 mbps which is i think pretty much should be enough so by last chance it also could be about server ping but its also the same in normal worlds which run by the device
In Addition, i use wind burst 3 in the video