All of my worlds are currently saved to the cloud but my Xbox cannot access them therefore rendering them completely unplayable. Every single world. They also do not show up on IOS or other versions of bedrock signed into the same account.
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Please provide coming info for further investigation of the issue:
What was the save weight in MB's?
Are you using any add-ons, and if so, please list them
Will the current 1.21.100.20 fix for this be able to lower world file sizes? My 5 year world has gotten up to 990 MB and does not sync with cloud anymore, and the file I had synced with cloud of the exact same world in March grew to 2.6GB and refused to update its cloud save ever again. All of my worlds were also stored in reserved space rather than my saved data file, which has caused a huge myriad of issues on my Xbox at large, even causing other games not to re-download save data.
Interestingly, this problem has also appeared for me specifically after my Xbox One X died in November and I got an Xbox Series X the following month. The “cloud sync failed due to quota”, however, has been around for over one year.
Note: changelog 1.21.100.20 says “Fixed an issue where Xbox cloud saves would grow excessively in size with each save. (MCPE-197900)”
@hacker1mc I don’t think so I think it fixes an issue where I my the cloud save file would go up in size and they were just junk files that would go away when you played the world because I’ve been having that issue
54 votes on this same issue on this bug:
MCPE-217104
I am having same issue on Xbox series X. I was able to plat 45 worlds on Xbox One with no problems but unfortunately it died, and I had to get the Series X. I have deleted 29 of my worlds and am down to 16 but still am unable to play. I even bought a different Series X hoping that the console was the issue.