mojira.dev
MCPE-212835

The loading screen of a world with RTX ray tracing pack on will replace the panorama with the screenshot of when you save last time but deep fried and glitchy

So when you load a world with RTX ray tracing pack on, the panorama will turn into a very laggy screenshot of when you saved the map last time, but the colour is inverted and much more saturated, also with some glitchy effects.

To reproduce:

  1. Launch MCPE with an RTX graphics card

  2. Open a world with RTX ray tracing pack, if don’t have, get one on the marketplace

  3. After joining, leave.

  4. Rejoin the world

  5. It sometimes come out, you can see the panorama being replaced with a glitchy version of what last time you played, otherwise it lags.

ps: If you load another ray tracing world, the panorama will not change to the last screenshot of the world you are loading into, instead, it will show a screenshot of the previous world with ray tracing even if it uses another ray tracing pack.

Attachments

Comments 4

Screenshot coming soon

[media]

ignore the red thing bc that is a texture pack with a cringy logo

Can you try to send a Picture before and after the bug. If this is possible.

I cannot send right now but it looks normal just expected both before and after. The saving screen is also the normal one

Ms Lo

(Unassigned)

Unconfirmed

Windows

11

1.21.71 Hotfix, 1.21.72 Hotfix

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