When using a world with add-ons for iPad iOS, I can’t use more than two without the game crashing and they are not large add ons either. My iPad has loads of storage and not many apps, the app doesn’t lag or glitch, the app simply force closes randomly. I would say it’s a file size issue or too many files, but it works on my Switch just fine without crashing and my Switch has WAY less storage and is more glitchy and laggy at times. This could totally just be an un-fixable thing on the programming side of things, but I figured it was a little odd that one system could handle it and not another.
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