When I start sprinting and holding Jump, making sure to stay on the surface of the water, the sprint gets cancelled
Steps to reproduce
In any world:
1. Start to sprint into the water
2. Hold JUMP (Space
, A
, or β¬οΈ by default) and move forward in water, making sure to hold SPRINT
Observed Result:
The sprint stops/starts to pulse in water
Expected result:
Sprint continues, making surface water travel faster
Linked issues
is duplicated by 6
Attachments
Comments 3
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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This is an intended feature, 1.21.80.25 Fixed a bug that a player can sprint in water faster than swimming