mojira.dev
MCPE-217804

Pressing the Jump button while sprinting on the surface of water stops the sprinting

When I start sprinting and holding Jump, making sure to stay on the surface of the water, the sprint gets cancelled

Steps to reproduce

In any world:
1. Start to sprint into the water
2. Hold JUMP (Space, A, or ⬆️ by default) and move forward in water, making sure to hold SPRINT

Observed Result:

The sprint stops/starts to pulse in water

Expected result:

Sprint continues, making surface water travel faster

Linked issues

Attachments

Comments 3

This is an intended feature, 1.21.80.25 Fixed a bug that a player can sprint in water faster than swimming

Thank you for your report!
After consideration, the issue is being closed as Working as Intended.

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So you revert the fixes on Java, but not Bedrock. I see how it is…

CCShakeCat

(Unassigned)

1439804

Confirmed

Windows

Windows 11

1.21.100.22 Preview, 1.21.92 Hotfix, 1.21.90.20 Preview

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