While using Bedrock Preview And Normal bedrock (Build 1.21.60 and every other versions since then) on PC, I have observed that mobs/players appear to deal more knockback than expected during their attacks. Even baseline mobs like zombies and skeletons push the user back with much greater force than they have in prior versions, which makes combat feel broken and with the release of version 1.21.60+ The hit registration is just horrible aswell, when sprint hitting you get glitched around (it also happens when just sprinting normally without jumping but worse)
This happens within the context of vanilla gameplay where no mods or resource/behavior packs have been installed.
I have tested this extensively in both survival and creative modes, and the toggleable survival mode is always set to provide stronger knockback than in prior versions.
This does not seem to be a problem in servers only in realms and worlds
Steps to Reproduce
Load up the Bedrock Preview or Normal Bedrock on any version from1.21.60 on your device and load into a world or realm.
Walk to the mobs or players location and let them land a couple of hits.
Pay attention and calculate the distance a player is knocked back with every consecutive hit.
Now hit and sprint (hit jumping also works) the mob/player and you should be glitched around while dealing higher knockback
Expected Result
Player should be knocked back a short distance according to the usual behavior of mobs and their accompanying physics.
Observed Result
Mobs knock players back substantially further than they are accustomed to in previous updates, or than expected
Related issues
duplicates
Comments

These issues are being tracked at MCPE-190868 and MCPE-189501.