Nathan holds the trident, bow, and telescope too high up. The Erik skin is fine when it holds the items. Leads also connect to the top of the screen, blocking the entire screen, and it has been like this for both Nathan and Erik for years. Their swimming animation has also been broken since Bedrock came out. The swim animation works fine on legacy consoles.
To produce the hold bug, hold the weapon, trident, or telescope equipped with the Nathan skin. The items aren't supposed to be that high up. Eri’s screenshot as proof
to produce the lead bug, an entity with the Nathan or Erik skin equipped. The lead isn't supposed to be at the top of the screen
To produce the swimming bug, swim with the Nathan or Erik skin. The legs aren't supposed to go inside the torso
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These issues are being tracked at MCPE-114672, MCPE-126660, and MCPE-96298