Steps to reproduce the issue:
With Vibrant Visuals activated on default settings, place a water bucket at y=200 in a way that allows the water to flows down to the ground.
Expected result:
The water should be visible at all times.
The appearance of the water is expected to look natural.
Any objects that are located behind the water are expected to appear behind the water.
Actual result:
When the player is positioned above y=190, any water below y=190 turns invisible.
When the player is positioned below y=190, any water above y=190 turns invisible.
When the player is moving, the water creates blue artifacts in the air where the water used to be. It also has a blue glow-like appearance around the water at all times.
Clouds are always rendered in front of the water, even if theyβre expected to render behind the water.
The blue glow-like artifacts are rendered in front of the clouds.
Any water that is located behind the flowing water is visible through the water.
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However, this issue is Invalid.
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