mojira.dev
MCPE-220148

Extreme client-side input latency.

Yes, the input latency of the Bedrock Edition of the game.

As far as I am concerned, this highly degrades the Gameplay experience and overall responsiveness. Giving this a look and fixing it might resolve thousands of reports on this issue and prevent creation of thousands of new ones when this escalates.

A trace-down of the issue:

  • Most sources say it was around 1.16.200 when the bug has aroused.

  • Most likely related to full implementation of Render Dragon for PCs and mobile devices in that version.

  • It seems that each new version of the game is escalating this issue to be worse, especially with the development of Vibrant Visuals.

Steps to reproduce the issue:

  • Join either a world or a server

  • Move your mouse or swipe your finger

  • Check the delay between input and action, compare it to Minecraft: Java Edition

Expected result:

  • Client camera rotates in a timely fashion―below 25 milliseconds or 0.5 ticks, excluding monitor's scaler chip latency.

Actual result:

  • Client camera does not rotate in a timely fashion―it can take from 1 (for a high-end gaming PC setup) up to 4 in-game ticks (for a slower device like an XBOX ONE), for the camera rotation to be displayed on screen, excluding monitor's scaler chip latency.

  • Could prevent Java Edition players to play Bedrock Edition again. Yes, as a Java Edition player myself, this is little to unplayable as I am used to low input latency I get on Java.

Linked issues

Comments 1

[Mod] OcelotOnesie

This issue is being tracked at MCPE-186474.

miscw

(Unassigned)

Unconfirmed

Multiple

Android 4.4.2 KitKat to Android 15 Vanilla Ice Cream; Windows 10 Build 1703 to Windows 11 Insider Preview Build 27858 and above; and many other Operating Systems

1.21.90.25 Preview, 1.21.81 Hotfix

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