When addons are using Properties on entity behaviour’s along with Render controllers that detect the property to assign a new texture to that entity, It now causes the entity to have a completely random texture instead of the texture assigned to it (For example, so far i’ve seen a pig variant’s texture, a phantom’s texture, several other mob and model textures all plastered onto my own textures, completely replacing them for some reason when they should not be there, it should be rendering the textures that they’ve always been rendering??.
This is happening with all addons that use properties and I believe it happens with marketplace too. This ONLY happens in Minecraft Hotfix 1.21.82 and works fine in every other version, I believe it is an atlas texture issue or mistake made by a Mojang dev. This is a big issue as there is currently no work-around, this is a very often used system that has stopped working and cannot go un-noticed, please fix it.
To recreate the issue, simply create an addon with an entity, give it a property and event to set that property to a number, then create a render controller for that entity and make the render controller apply a new texture for the entity and watch as the texture gets corrupted and resorts to using a random texture from the texture atlas.
(This is not an issue with people’s addons code being incorrect or outdated... I repeat, This is an issue with the latest hotfix, causing this to happen with all addons that use these features, I don’t believe it is fixable until Mojang releases a hotfix for the issue and the hotfix never stated anything like this would happen, so I believe it is a bug)
Links to a demonstration on this issue:
https://www.mediafire.com/file/ec5132t4pv2mqe3/properties+render+controller+bugtest+resource.mcaddon/file
https://www.mediafire.com/file/em5194za06cxrqb/properties+render+controller+bugtest+behaviour.mcaddon/file
[ If I had to guess, I would say one of these is the cause of these issues in the latest v1.21.82 update: Graphical
Fixed an issue where Vibrant Visuals (Experimental) would sometimes apply to worlds that do not correctly support it
Fixed an issue that could cause pixelated distortion on specific iOS devices (MCPE-218490) ]
Maybe look into those to see if they accidently broke the texture atlas or something, also there are a ton of crashes happening randomly
EDIT: Hey I just got some info, Im pretty sure this MAY also be happening with attachables and other things that involve ‘switching textures’. My friend’s models are bugging out whenever the item/armour or wtv he is using has an enchant applied, the texture breaks for him.
(These are both entities taken from my original addon, with all important things kept intact, removing other things, I hope this shall serve as a demonstration of the issue, they both have texture bugs when they should be working fine, If i were to down-grade my game to version 1.21.81 of minecraft or v1.21.80 I believe it will work completely fine)
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Stupid question, I just checked and those files are the same, anyways thank you for doing that to re-open the ticket for us
Hey I just got some info, Im pretty sure this MAY also be happening with attachables and other things that involve ‘switching textures’. My friend’s models are bugging out whenever the item/armour or wtv he is using has an enchant applied, the texture breaks for him.
Update: It also causes crashes sometimes when these ‘bugged’ entities textures change or properties change, this is bad….
I have the same problem also with overlay color in render controller. I'm using some property to change hurt color and overlay color dynamically and it's all broken.
Please attach an add-on that can be used to reproduce this.