Whenever I’ve used the hasitem command prior it always accounted and included every single function you put into it. For example: tp at all(hasitem{item=turtle_helmet,item=diamond_boots}] 1 1 1, it always needed the player to have both items to be teleported. However, now whenever I run the same command, it only accounts for the very last item present, which would be the diamond_boots; and this means that if I would wanna lock something behind 2 requirements, it’d now be impossible because you could just easily bypass it by having the very last item on the command list. Therefore making my map unviable and others if they have the same commands.
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