Observed behaviour
Hostile mobs do not spawn in spaces where glass or similar materials were originally installed. However, they do spawn in the case of scaffolding.
Expected behaviour
Ideally, this would be a feature rather than a bug, as it is very useful for transporting mobs in Mob Farm. However, according to this specification, when I place a scaffolding, hostile mob spawns cannot be stopped.
Was this specification foreseen?
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