Lighting rendering error on the back of a trapdoor located at a specific location relative to the light source
As you can see in the screenshot, the back of the trapdoor in the bottom left and right corners of the screen is rendered black. Structure blocks are used to distinguish between axes.
Used a translator.
Linked issues
duplicates 1
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This issue is being tracked at MCPE-218916.
这是一张截图,对应原反馈文本中的“截图”。可以看到右下角的活板门渲染几乎为黑色,左下角的也似乎不太正常。
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