1. A player becomes the attack target of a pillager (or any entity using `minecraft:behavior.ranged_attack`).
2. The player moves outside the entity's `attack_radius` range.
3. The player switches to creative mode.
Expected result:
The entity should immediately stop chasing the player upon the player switching to Creative mode, as Creative mode players are typically ignored by hostile mobs.
Actual result:
The entity continues chasing the creative-mode player until the player re-enters its `attack_radius`. This affects all entities using the `minecraft:behavior.ranged_attack` component (pillagers are one example).
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
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