When in the new preview, simply having the window in fullscreen, or above 50% size will cause everything to be extremely laggy; the game will randomly stop detecting mouse movements and keypresses and then start again. This issue affects both the game and the menus, but only with Vibrant Visuals turned on, and goes away if the resolution in 50% or less. I know this isn’t a hardware issue because it works fine in the full release with identical settings, and also there was no difference in either CPU or GPU usage between fullscreen and a smaller window. This also makes me wonder why the panorama is being rendered in real time, and not beforehand, as Vibrant Visuals settings appear to affect it.
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