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MCPE-223486

Water has clumps of black pixels if on the edge of render distance in Vibrant Visuals.

When at the edge of the render distance in Vibrant Visuals, water has random clumps of black pixels. It appears to be at the edge of where it has loaded, as when the chunks are still loading, the clumps are everywhere in the water.

Also, when underwater, there appears to be a wireframe of the water’s geometry visible as well.

This issue arose when I upgraded my GPU to an RTX 5060.

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Comments 1

This issue is being tracked at MCPE-220439.

Eric Haffbee

(Unassigned)

Unconfirmed

Windows

11

1.21.92 Hotfix

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