When the pixel is completely transparent, it breaks, starts stretching the nearest existing pixel to fill the invisible parts and the broken parts glow. I know this material is basically “The more transparent, the more it glows” but when the pixel is completely transparent, it breaks, when in reality it should be just invisible. Note it breaks on every cube. But the cubes where transparent pixels are commonly used are “arm sleeves, torso jacket, head hat, and leg pants. Note that, even if I’m using resource packs in these screenshots, they are not the cause of the bug. Even if the packs are turned off, the textures still break.
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However, this issue has been temporarily closed as Awaiting Response.
Is this still an issue in the latest version? If yes, could you please add it to the affected versions (or mention it if you are not the reporter)?
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