In current versions, entities (including players) load before blocks during world/chunk loading, causing significant positional offsets. This leads to entities sinking into blocks or clipping through walls, especially noticeable when:
Standing near fence walls or block edges (e.g., Nether fortress fence edges)
At high coordinates (>100,000 blocks) where floating-point precision errors amplify the issue
Certain directions where chunk loading order exacerbates the problem
Steps to Reproduce:
Use seed -1158650291675517546 and enter the Nether
Teleport to -604.39 68.00 -59.08 (fence edge position 1)
Exit and reload the world → Observe being pushed off the ledge
Teleport to -601.92 68.00 -56.67 (different fence position 2)
Exit and reload → Observe being clipped outside the fortress
Teleport to -601.92 68.00 -56.67 (position 3)
Exit and reload → Observe being clipped into wall
Observed Result:
Position 1: Player gets knocked backward off the fortress walkway
Position 2: Player phases completely through fortress walls
Position 3: Player directional ejection occurs through solid blocks
All cases demonstrate unsafe position corruption during loading
Expected Result:
Players should:
Maintain exact position after world reload
Never clip through solid blocks during loading
Not experience directional pushing effects
Technical Note:
The issue stems from asynchronous entity/block loading order and floating-point precision limits at high coordinates.
Could upload screenshots or video? For help mojang to reproduce this issue.