Sometimes a block with a normal map can have randomly shiny pixels. In the attatched video, you can see that as I move around, some pixels on the log sides appear to be “shiny“. I’ve also attached the normal map used (scaled up for convenience).
Here’s the texture_set.json used:
{
"format_version": "1.21.30",
"minecraft:texture_set": {
"color": "log_spruce",
"metalness_emissive_roughness": [0,0,255],
"normal": "log_spruce_n"
}
}
Through testing, I’ve concluded that it may have something to do with texture brightness.
confirmed. in v.1.21.100.23 (windows/mobile;ios, ipad os, android device)