The new dye textures use full subsurface scattering throughout the texture, and has metalness defined for the plate on the bottom. According to the official documentation, metalness and subsurface scattering should not be used on the same pixel and are incompatible.
In-game, this results in the plate using subsurface scattering instead of metalness, which doesnβt make much sense.
Attached below is both the vanilla yellow dye MERS map and one with fixed subsurface scattering for the metallic surface.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Could you please provide screenshots showing the difference?
This ticket will automatically reopen when you reply.
Quick Links:
π Issue Guidelines β π¬ Mojang Support β π§ Suggestions β π Minecraft Wiki