mojira.dev
MCPE-22568

entities in 1x1x2 area mass escape when too many

I am playing the 1.1 release of MCW10E My chicken farm needed some tuning up so i cut off the Egg output and routed it to a collection bin ~6 shulker boxes and a few hoppers.

When i hooked everything back up to my automation to pile the chicks into a 1x1x2 area (made of glass with hopper on the bottom and a bottom slab on the hopper), it looked very silly. Everything was hooked up to a redstone delay to lava the chickens every 30 seconds.

Well when so many of the chickens grew up, they exploded out of their tiny pen (not the creeper kind of explosion) it was like chicken fireworks but not blowing up. i lured them into a 2x2x2 hole in order to contain the issue. I will be uploading and leaving a link to the video i was able to capture.

To duplicate, create an auto-firing dispenser using a comparator to detect items in the dispenser with a repeater running into the dispenser to fire it any time there is an item. Then add a few hoppers running into that dispenser with 3 double chests full of eggs. Fire the eggs horizontally into a water elevator so any hatched eggs will swim up, Use the same water physics to conveyor-belt the chicks to a 1x1x2 holding cell where they will land on a bottom half slab. Do not kill any chickens as they need to grow into adult chickens for this to work.

for extra measure, add another cell close by with adult chickens. This is what i believe helped the explosion. many baby chickens wanting to go toward the adult ones cause them to bunch up in a corner.

I have duplicated this 4 times so far, so don't try and tell me it is not a thing. I have a video link coming soon (it's uploading now)

(EDIT) Here is a link to the video.
https://youtu.be/U8OA3dcbrOc
the explosion occurs at 14:30-14:35

Tutorial on how to duplicate is coming soon. I can do this reliably. Will be doing similar where i capture this happening. i will try to keep count of the chickens that go in to see if this could be a numbers issue. Stay tuned.


Mod Note by @unknown:
When the chicks start to grow into adults, the others start to get pushed out forcibly.
(Highlighted this point above.)

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I have same issue on MC windows 10 and Pocket

[Mojang] Mega_Spud (Jay)

If you can upload a test world so we can recreate this it would be very helpful!

[media]

@Mega_Spud

It may be worth mentioning my system specs which i suspect have something to do with this. The crappier the machine, the quicker this may happen.

Laptop: Toshiba Satellite P55W-C
Intel Core i5-5200U CPU @ 2.2 GHz (Turbo @ 2.7 GHz)
8GB RAM
64-bit Operating System, x64 processor
Touch support with 10 Touch Points

I have attached a world and set it up to simulate survival with a few circuits to make the process faster. The orange one spawns in a ton of chickens using spawn eggs. This is to give the survival feel.

You could always ignore that if you want and just fill the chests manually. The way i did the glitch in my video was filled the Adult holding cell and then fill up the hoppers and chests with eggs.

Then use the piston to move the hopper to activate the Hatcher mechanism. This autofires the eggs and all the baby chickens swim up and are sent to holding cell.

The whole process takes around 24 minutes when adults are spawned in Red chamber and the chests and hoppers are pre-filled with eggs.

This is not only a chicken problem but all entities in general. This can be done with villagers, pigs, ETC although it may be hard to get them to gather in a chamber quick enough. I know because it happened with adult villagers and broke my iron farm (Did not take nearly as many to do this)

[Mojang] Mega_Spud (Jay)

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

Is this still an issue in the latest version?

This ticket will automatically reopen when you reply.

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[Mojang] Mega_Spud (Jay)

This ticket has not received a response or been updated recently, so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.

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Russell Orler

(Unassigned)

Confirmed

Windows

Widnows 10

mob

1.1.0.55, 1.1.2.50, 1.1.3.1

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