The observer_back_lit
texture in Bedrock Edition contains incorrect pixels in the top-left corner compared to Java Edition's observer_back_on
texture. This visual discrepancy is noticeable during gameplay when the observer is activated, particularly when forming a high-frequency clock with two observers facing each other.
Compared to its own unpowered observer_back
texture, this is clearly a texture error in Bedrock Edition, unrelated to the observer's pre-1.15 implementation.
How to Reproduce:
Create a high-frequency clock with two observers facing each other
Visually inspect the powered back texture
Compare with:
Java Edition's powered back texture
Bedrock's own unpowered back texture
Observed Result:
Visible pixel artifacts in top-left corner when powered
Inconsistent with both Java Edition and its own unpowered state
Expected Result:
Powered back texture should:
Match Java Edition's clean implementation
Maintain consistency with its own unpowered texture
Should not show pixel artifacts in any state
Linked issues
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