Every time the Player arms and legs in the inventory rotates (either by walking around/pushed by something, riding an entity, or simply holding an items), the brightness will abruptly changes and make the arms and legs very bright or very dark depending on which direction the arms or legs is rotated at.
Steps to reproduce:
Method 1
Changes the UI Profile to Pocket, this just to make the reproduction easier since the player models does not follow cursor movement in Pocket and has a much bigger models, regardless this can be reproduce in Classic too
Open your inventory
Equips any items to your main hand and offhand
Observe
Method 2
Same as steps 1 on Method 1
Creates a flowing water
Walk toward the flowing water and immediately open your inventory
Observe
Expected results:
The brightness of Player arms and legs smoothly changes, like in the previous version.
Observed results:
The brightness of Player arms and legs abruptly changes, it’s also darker/brighter than it should be.
Upon further testing, it's happen every time the player arms is rotated (e.g. by Walking, Riding, etc.) and not limited to holding an items, this also affects player legs as well.