So i wanted to build a map and then i discovered, that if u send a dialogue to an npc loaded in far away chunks due to tickingarea, it doesnt connect, and perhaps its a feature, but i think, because npc’s are non survival optainable entities, they should have an unlimited range to connect a dialogue if loaded, and perhaps a gamerule like “/gamerule npcdialoguerangelimited true/false” should be implemented.
Text in Screenshot translated: “An NPC was found, but it was not within the interaction range of the player Benjamingoz"