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MCPE-227649

NPC Dialogue Range to Player is capped, although NPC is loded in tickingarea

So i wanted to build a map and then i discovered, that if u send a dialogue to an npc loaded in far away chunks due to tickingarea, it doesnt connect, and perhaps its a feature, but i think, because npc’s are non survival optainable entities, they should have an unlimited range to connect a dialogue if loaded, and perhaps a gamerule like “/gamerule npcdialoguerangelimited true/false” should be implemented.

Text in Screenshot translated: “An NPC was found, but it was not within the interaction range of the player Benjamingoz"

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Kilian S.

(Unassigned)

Unconfirmed

Windows

Win10 (doesnt matter)

1.21.101 Hotfix

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