mojira.dev
MCPE-228271

Inconsistency in trading suspicious stew

Inconsistency

According to the current code, the intention is to add only six types of suspicious stew, which is inconsistent with the arrows, since they trade regeneration, but the farmer does not.

It's easy to overlook a small detail like this, but in reality, it has a huge impact on the gameplay experience. The Fletching Villager already showed us that it's possible to trade a variety of items with different effects. Seeing the same stew over and over again is a missed opportunity to make the Farmer Villager truly valuable.

it's making the game more coherent and fun. Imagine the Farmer as a source of stews with Stamina, Boosted Jump, or Regeneration effects. That would make the effort of leveling up the villager truly worthwhile and would add a layer of strategy to the game.

Please, Mojang, consider adding this variety of stews to trading.

Linked issues

Comments 1

lines of code causing the problem:

has a :0 which will always be the suspicious stew with data 0

{

"total_exp_required": 150,

"groups": [

{

"num_to_select": 1,

"trades": [

{

"wants": [

{

"item": "minecraft:emerald",

"quantity": 1,

"price_multiplier": 0.05

}

],

"gives": [

{

"item": "minecraft:suspicious_stew:0",

"quantity": 1,

"functions": [

{

"function": "random_aux_value",

"values": {

"min": 0,

"max": 5

}

}

]

}

],

"trader_exp": 15,

"max_uses": 12,

"reward_exp": true

}

]

},

{

"num_to_select": 1,

"trades": [

{

"wants": [

{

"item": "minecraft:emerald",

"quantity": 1,

"price_multiplier": 0.05

}

],

"gives": [

{

"item": "minecraft:cake",

"quantity": 1

}

],

"trader_exp": 15,

"max_uses": 12,

"reward_exp": true

}

]

}

]

},

Timer RP

(Unassigned)

Unconfirmed

Multiple

1.21.101 Hotfix

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