The new version fixed the water bug I noticed. I also noticed another bug (I already posted it here). It wasn't fixed in the new version, even though my previous post was noticed and marked as "fixed”. Once again, when a player has an AVERAGE ping of 100, things may not change after right-clicking sometimes. At the same time, if you're in a single-player world, everything works perfectly. This creates significant inconveniences and advantages, especially for the server host. In my videos, I used an app that does several actions and you can set the delay there. I set the delay to 80ms so that the speed would always be the same and there would be no complaints about me. I used binds from 80ms In a single-player world and then on a server, the difference is colossal. While in a single world all the anchors exploded, on a server where I had 80-100 ping, not a single anchor exploded. Please do not ignore this post as it is very important.
This is a duplicate of your previous MCPE-227869 report. Please do not create duplicates of your own reports.
That report is not “fixed”, but it is waiting for you to provide specific information. Please comment or edit your MCPE-227869 report to provide information to reproduce the issue.