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MCPE-229351

The "Enter sleep mode when no inputs detected" option does not function as described

Summary:

The new General Settings screen contains an option called “Enter sleep mode when no inputs detected.” The description states that this option should lower power consumption while the game is idle, but it does not appear to do so.

The old General Settings screen contained an option called “Lower Framerate When Controller Is Disconnected,” which is missing from the new General Settings screen. It is possible that “Enter sleep mode when no inputs detected” is simply a renamed version of this option, which would explain why it does not function as described.

Steps to Reproduce:

  1. Open Settings > General.

  2. Locate the "Enter sleep mode when no inputs detected" option.

  3. Read its description — it states that this option should lower power consumption while the game runs idle.

  4. Enable the option.

  5. Leave the game idle without any player input for several minutes.

  6. Monitor the system’s and game’s resource and power usage in Task Manager or another system monitoring tool, such RivaTuner Statistics Server or HWiNFO.

  7. Compare the usage levels to when the game is not idle.

  8. Observe that the game’s resource or power usage does not decrease while idle.

Observed Results:
The "Enter sleep mode when no inputs detected" option has no apparent effect on power consumption while the game is idle.

Expected Results:
The option should either function as its current name and description describe, by lowering power consumption while the game is idle with no player input, or be renamed back to "Lower Framerate When Controller Is Disconnected" with a corrected description, if it retains the old functionality.

Notes:
Java Edition includes a similar option called "Reduce FPS when", which has two modes:

  • Minimized: Limits the framerate to 10 FPS when the game window is minimized.

  • AFK (Away From Keyboard): Limits the framerate to 30 FPS after one minute of no player input, and further reduces it to 10 FPS after 10 minutes. It also limits the game to 10 FPS when minimized.

Implementing a similar behavior in Bedrock Edition would fix this issue.

In my tests, I used RivaTuner Statistics Server to create an in-game overlay that displayed system resource usage and power consumption. Throughout all tests, both remained consistent and showed no decreases. I also monitored resource and power usage in Task Manager, which confirmed the same consistent results with no reductions observed. This contrasts with Java Edition, where power consumption noticeably decreases after the period of inactivity specified by the game, and confirms that there are no faults with the monitoring tools used.

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(Unassigned)

Plausible

Windows

1.21.120.25 Preview

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