mojira.dev
MCPE-229752

Impossible to play with the Vibrant Visuals

In the first versions where Vibrant Visuals were released for Bedrock, it was possible to play at around 30~35 fps with the device's native resolution. However, in recent updates, many problems began to arise, such as the fps dropping and pieces of the chuncks not loading correctly. I checked that the minimum requirement is an Adreno 640, and my device has an Adreno 642L. Although I have the minimum requirements to play with Vibrant Visuals, this seems impossible, as I now have to leave the graphics quality at the worst possible setting, and even then, the fps remains unstable. Main problems:

  • The sky turns completely black

  • The water is broken

  • Pieces of the world do not load correctly

  • Bad performance than in earlier versions

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glerme

(Unassigned)

Unconfirmed

Android

HyperOS 2.0.11.0

1.21.114 Hotfix

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