I was playing on the Deep Dark seed template (my personal favorite) and set off a Shrieker… but… it was quiet..?
This wasn’t a waterlogged Shrieker - it was more like the Darkness had no Warden and wasn’t properly warning me how close I was to waking him up.
I don’t yet know if waking up The Warden will - or will not - resolve this issue, but I want to make this issue apparent nevertheless.
It’s one thing to set off a Shrieker - it’s another thing to not be able to hear how close you are to waking up The Warden.
If it helps, however, I was using the Actions & Stuff resource pack (in-game Marketplace ver.) and I don’t yet know if this is what’s causing the bug. I hope this added detail can serve as a process of elimination. If this is a bug in Actions & Stuff, I’ll have to find a way to contact the creator of the resource pack.
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