The shaking animations of the left arm on animation.zombie.melee_spear_use (which is used by the Zombies) are incorrectly mirrored, as both left hand and right hand shake at the same direction, which doesn't match Java Edition.
Steps to reproduce:
Summon a Zombie, and then trap them in the boat
Run this command: /replaceitem entity @e[type=!player] slot.weapon.mainhand 0 netherite_spear
Change your gamemode to survival
Wait until the spear entering tired stage
Observe
Expected results:
The shake direction of the left hand are inverted, matching Java edition.
Observed results:
Both left hand and right hand shake at the same direction.
This can be fixed by changing the Y rotation of the leftarm bones in animation.zombie.melee_spear_use from this:
"math.clamp(q.target_y_rotation, -60.0, 45.0) - this + v.tp_melee_spear_use_arm_rotation_y"
To this:
"math.clamp(q.target_y_rotation, -60.0, 45.0) - this - v.tp_melee_spear_use_arm_rotation_y"
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