In the current Preview build, all rideable horses (and donkeys) behave incorrectly.
Movement becomes extremely sluggish, delayed, and visually unstable. This does not happen on the official release.
The bug affects:
Forward movement
Turning the camera while riding
Turning the horse
Jump timing and responsiveness
The smooth “forward jump” transition horses normally have
When riding, the horse feels slow, delayed, and laggy, even though the player’s framerate is normal. Jumping has a “late response” and the ascent animation stutters or feels like it’s pausing mid-air. Turning takes much longer than usual, like the horse is reacting at half speed.
This behaviour also affects donkeys.
Steps to Reproduce
Launch the latest Bedrock Preview.
Spawn or find any horse or donkey.
Tame it.
Equip a saddle.
Attempt to:
Move forward
Turn left/right
Jump
Jump while moving forward
Compare responsiveness to the latest official Bedrock version.
Observed Result
Forward movement is slow and delayed.
Turning takes significantly longer than normal.
Jumping has input delay and does not feel smooth.
Jump animation stutters while going upward.
Combined forward + jump movement feels laggy and broken.
Donkeys behave the same way.
Expected Results
Horse and donkey riding should behave normally, with smooth forward motion, instant jump responsiveness, and proper turning speed, identical to the official non-Preview build.
Additional Notes
Issue only occurs in Preview, not in current official release.
Tested with multiple horses and donkeys.
Happens even in empty worlds with no structures, no mobs, and default settings.
Not affected by framerate settings or performance mode.
Videos:
Preview:
Release:
Linked issues
is duplicated by 26
relates to 1
Attachments
Comments 5
This is terrible. The delay isn’t “slight” - it’s extremely laggy and basically breaks control of those entities. It most definitively does not make them “more fun.”
I had an insane 5.5 half jumping horse that now is basically useless because it can barely move around, it’s also slower than it used to be.
Thank you for your report!
After consideration, the issue is being resolved as Working as Intended.
Horses, Mules, and Donkeys are now server-authoritative, just like Camels and Happy Ghasts. All movement logic is calculated on the server, which can introduce a slight delay compared to client-side control.
By moving movement handling to the server, we can enable more complex behaviors that weren’t possible before, such as mounts floating in water while being ridden and other advanced physical interactions. These improvements make mounts more consistent and give us the flexibility to make them smarter and more fun.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki