.mcstructure files do not update their contents in an already existing world when the file is replaced and re imported, instead of loading the new version.
How to reproduce:
Export a structure with any name.
Use the import button in a stucture block to load it in again.
Save and export a different structure but with the same name as the first (click yes when it asks to replace the file).
Import and load the structure again (in the same world).
Observed Result:
The new updated structure is the same as the old version if done in the same world.
Expected result:
The updated structure should paste the new version when imported and loaded, regardless of whether it is the same world or not.
If this will be resolved as a duplicate please provide a link to the other report.
Note: People have also discussed this on forums such as: https://www.reddit.com/r/MinecraftBedrockers/comments/1n4o5oo/does_anyone_have_a_solution_to_the_import_bug_of/
Thank you for your report!
We're tracking this issue at MCPE-172707, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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