Underwater ambience can be triggered when only the camera is underwater (e.g., in third-person or with the /camera command), even if the player is not submerged.
Steps to Reproduce:
Enter a world with water.
Switch to third-person view or use the /camera command to position the camera underwater.
Listen to the underwater ambience starting even when the player’s head is not submerged.
Expected Result:
Ambience should only play when the player’s head (not the camera) is underwater.
Actual Result:
The ambience also plays if only the camera is underwater.
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