Description: While using the world.getLootTableManager().generateLootFromEntity method to retrieve loot tables and generate items, I found that Blaze cannot accurately generate loot tables.
I will provide two logs, which show the loot table generation for Spider and Blaze respectively.
Possible reason: I think the issue may be caused by the
"conditions": [
{
"condition": "killed_by_player_or_pets"
}
]
field. It might not be a bug but rather a design flaw, so this method should add an option to inform the API about who killed the entity.
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