Issue:
On Nvidia Tegra X1 devices, the latest Minecraft Android version freezes approximately 8–15 seconds after launching the game, even if no world is opened.
The freeze occurs on the main menu, before entering or generating a world. The UI becomes unresponsive and the app must be force-closed. This behavior is identical across all tested Tegra X1 devices, regardless of Android version.
Corrected Steps to Reproduce:
Install the latest version of Minecraft from the Google Play Store.
Launch Minecraft.
Wait on the main menu for 10-15 seconds.
The game freezes completely and must be force-closed.
Additional Notes / Technical Clues:
Music still plays in background, but screen freezes.
Older Minecraft versions (e.g., 1.20.10) run normally on the same devices with different Android versions.
Tegra drivers sometimes advertise GLES 3.1+ extensions that are not fully implemented.
Newer Minecraft builds appear to use these extensions (e.g., buffer_storage, shader_image_load_store, timer_query), leading to a renderer crash.
This appears identical across the entire Tegra X1 family, including official Shield TV firmware.
This is not related to world generation.
Minecraft becomes unresponsive even before entering gameplay, indicating a renderer or UI initialization regression in the startup sequence.
Based on logcat, the freeze appears to occur immediately after Minecraft queries supported GLES extensions during initialization. The render thread halts before any world rendering begins.
This suggests Minecraft is enabling a GLES 3.x rendering path that Tegra X1 drivers report but do not fully implement.
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