The problem: The visual effect of fire on the entity model.
Visual comparison:
• Minecraft Java: The effect is much more dynamic and volumetric. The fire seems to envelop the entity's body, has a smoother animation, and feels fully integrated with the 3D model.
• Minecraft Bedrock: The fire looks smaller and somewhat outdated. It doesn't seem to adapt well to the entity's movement or shape, often appearing as static planes.
This bug doesn't affect gameplay, but fixing it would make the game look much more polished.
Steps to reproduce the issue
generate a mob that burns in the sun or shoots flaming arrows
Expected result
The effect should match Java
Actual result
The effect does not fit the entity model
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