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MCPE-236284

Custom sounds intermittently stop and resume during gameplay (client-side audio instability)

During gameplay, custom sound assets intermittently stop playing. Once one custom sound fails, additional custom sounds may stop shortly afterward, creating a cascading or “chain reaction” effect.

Importantly, the issue is non-deterministic:

  • Audio may recover on its own after additional gameplay

  • The issue may reappear later in the same session

  • Restarting the client does not consistently resolve or prevent recurrence

Vanilla Minecraft sounds (UI, footsteps, music, etc.) usually continue functioning normally throughout.

This behavior suggests an internal client-side audio state instability, rather than a permanent failure or crash.

Steps to Reproduce

  1. Launch Minecraft: Bedrock Edition on Windows

  2. Join a multiplayer world that makes frequent use of custom sound assets

    • The issue is most consistently observable on The Hive featured server, specifically their “Murder Mystery” gamemode, likely due to its extensive use of custom audio

  3. Play continuously for an extended period (20–60 minutes)

  4. Observe one or more custom sounds failing to play

  5. Continue gameplay — additional sounds may stop or later resume without user action

Expected Result

Custom sounds play reliably and consistently throughout gameplay without cutting out or unpredictably resuming.

Actual Result

Custom sounds may stop playing intermittently, sometimes cascading to other sounds, and may later resume spontaneously during the same session.

Frequency

Intermittent and non-deterministic.

More noticeable during extended sessions or in environments with frequent sound playback.

Additional Notes

  • Issue began after a Bedrock update and was not previously observed on the same system

  • Occurs across multiple play sessions on the same device

  • Does not appear correlated with network latency or server performance

  • The Hive is mentioned as a reliable reproduction environment, not as the cause

  • Behavior suggests audio voices or channels may be entering and exiting a faulty internal state

  • Issue observed starting around 1.20.0, persists through current versions

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TheSkyType

(Unassigned)

Unconfirmed

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26.0

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