During gameplay, custom sound assets intermittently stop playing. Once one custom sound fails, additional custom sounds may stop shortly afterward, creating a cascading or “chain reaction” effect.
Importantly, the issue is non-deterministic:
Audio may recover on its own after additional gameplay
The issue may reappear later in the same session
Restarting the client does not consistently resolve or prevent recurrence
Vanilla Minecraft sounds (UI, footsteps, music, etc.) usually continue functioning normally throughout.
This behavior suggests an internal client-side audio state instability, rather than a permanent failure or crash.
Steps to Reproduce
Launch Minecraft: Bedrock Edition on Windows
Join a multiplayer world that makes frequent use of custom sound assets
The issue is most consistently observable on The Hive featured server, specifically their “Murder Mystery” gamemode, likely due to its extensive use of custom audio
Play continuously for an extended period (20–60 minutes)
Observe one or more custom sounds failing to play
Continue gameplay — additional sounds may stop or later resume without user action
Expected Result
Custom sounds play reliably and consistently throughout gameplay without cutting out or unpredictably resuming.
Actual Result
Custom sounds may stop playing intermittently, sometimes cascading to other sounds, and may later resume spontaneously during the same session.
Frequency
Intermittent and non-deterministic.
More noticeable during extended sessions or in environments with frequent sound playback.
Additional Notes
Issue began after a Bedrock update and was not previously observed on the same system
Occurs across multiple play sessions on the same device
Does not appear correlated with network latency or server performance
The Hive is mentioned as a reliable reproduction environment, not as the cause
Behavior suggests audio voices or channels may be entering and exiting a faulty internal state
Issue observed starting around 1.20.0, persists through current versions
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