mojira.dev
MCPE-236514

Several bugs found in the Nether.

I wanted to start by saying how bad the Bedrock version is compared to the Java version; it doesn't even feel like I'm playing Minecraft when I play the Bedrock version. But I'll only talk about the Nether to be more direct. When I entered the Nether in my survival world, I was attacked by a ghast while it was still charging, but I let it go, then I stared at it until it launched a fireball. The problem is that it kind of kept charging the fireball, which made me incredulous, but it only shot when it was in a less favorable position for me. But when I was going to deflect the fireball, it simply hit me, which made me even more incredulous. But when I shot, an arrow simply went right through it. I couldn't believe it until a skeleton suddenly hit me. I tried to kill it, but every shot hit it, even with a shield, which doesn't make sense since the shield is for protection. Then two skeletons spawned together, so I had to retreat to protect myself and feed myself. That ghast had already left, so I continued my journey without facing those three skeletons, and then a ghast spawned inside me while I was making a bridge, and attacked me, resulting in my death. Luckily, I play with a keep inventory, but that doesn't justify the fact that this game is so buggy. To me, all of this was clear proof that this game needs a complete overhaul, because all the attributes of all the creatures are unbalanced. Even the zombie is attacking at the same distance as me, so until they fix this "game" completely, I'm going to stay far away from it. That's why I like Minecraft, because I don't play Bedrock, I play Java, and there even the combat with 3 skeletons is good because you can attack without having to hold the shield until the arrows bounce off the skeleton to kill it.

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SAWETC26

(Unassigned)

Unconfirmed

Windows

26.1

Retrieved