mojira.dev
MCPE-236527

Creative Mode: Damage sound effect incorrectly plays and loops when player stands in fire-damage areas while sneaking/moving.

In Creative mode, the player should not take any damage or play associated damage sound effects. However, when standing in areas that normally cause fire damage (such as inside a campfire's flame area, in lava, or on normal fire blocks), the client plays the damage "hurt" sound effect repeatedly. This occurs even though no hearts or visual damage indicator appears (as expected for Creative mode).

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Does the issue still occur if you disable your resource packs and behavior packs?

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(Unassigned)

Unconfirmed

Windows

26.0

Retrieved